Ghost Holic is a passion project of mine- a game I’m making out of a pure desire to see it happen more than anything else. To put it simply…
Category: Videogame
Project: Golf Demo
Golf Demo was a demo game that I had made to try and learn some networking code for games. Since the only real networking I had coded previously was communication between webscripts and databases I didn’t really know how this would go. Thankfully it worked!
Project: Computer Craft Scripts
This is a case of simulated automation using video games as a tool to make scenarios to support making your own versions of technology that might otherwise be unfeasible. In this case I’m using Minecraft to support the automation of machinery/mechanical processes. …
Project: VRC Basement
This is a project to show off some familiarity in Unity. It’s also where I begun to learn how to use Probuilder, a 3D modeling plugin for Unity, and tested my ability to develop materials in Unity for future projects…
Project: Farming Demo
ays of Stardew Valley gameplay was seeped into my mind. My own gardening misadventures too compelled me to think: how would I make a farming game?…
Project: Susminer
Susminer was a game that was thought up as a joke between a friend and I, when we were talking about game ideas. It started as a joke about where we were talking about putting every popular game around into one. A hybrid of Among Us, Battle Royal Games, and Minecraft/Terraria like games….
Ghost Holic – Building the Goal Map
This is post 8 of 9 in the series “Ghost Holic” Design and Planning – Ghost Holic Ghost Holic – Day 2 Dev Diary Ghost Holic – Day 3 Dev …
Ghost Holic – A few days later.
A dissertation of some issues I’m having along side an explanation of why work’s slowed down.
Ghost Holic – Day 5
This is post 6 of 9 in the series “Ghost Holic” Design and Planning – Ghost Holic Ghost Holic – Day 2 Dev Diary Ghost Holic – Day 3 Dev …
Ghost Holic – Day 4 Dev Diary
Today we get a little procedural…